Scenic Audio
Honda

Scenic Audio

AI-powered spatial audio that transforms car journeys into immersive narrative experiences for visually impaired passengers—designing beyond the screen.

Client

Honda

Year

2024

Type

AI/ML, Spatial Audio, Invisible Interface

Role

Group Creative Director

Services

Spatial Audio Design, Invisible Interface, Hardware Integration, AI/ML Systems, Accessibility Innovation

Timeline

18 months

Recognition

CES Innovation Award, IDSA Gold, Cannes Lions Grand Prix, D&AD Yellow Pencil

Impact
0%

User satisfaction

0K+

Active users

0

Innovation awards

Who We Designed For

Visually impaired passengers and their families seeking inclusive travel experiences

Visually Impaired Passengers

Individuals who want to feel connected to the world passing by during car journeys

Family Members

Drivers and sighted passengers who want to share scenic moments with loved ones

Accessibility Advocates

Organizations like Perkins School for the Blind championing inclusive technology

40+ user interviews and 98% satisfaction from 50K+ active users

Designing Beyond the Screen

The automotive industry has spent decades perfecting dashboard interfaces—touchscreens, voice commands, haptic feedback. But for 285 million visually impaired people worldwide, these innovations don't exist. We saw an opportunity not to adapt existing interfaces, but to invent an entirely new category: the invisible interface.

"What if the best interface is no interface at all?"

Research & Discovery

We partnered with Perkins School for the Blind to understand how visually impaired passengers experience travel—and where current solutions fail them.

Spatial Experience Mapping

Rode along on 40+ journeys to understand how visually impaired passengers construct mental models of their surroundings. We discovered they build rich spatial awareness through sound, motion, and temperature—senses the car industry ignores.

Audio Interface Audit

Evaluated existing audio-first interfaces from screen readers to automotive assistants. The gap: they treat audio as a fallback for visual, not as a primary design medium with its own grammar and possibilities.

Spatial Audio Research

Explored how 3D audio positioning, binaural rendering, and adaptive soundscapes could create presence and orientation—turning the car cabin into an immersive listening environment.

Key Insights

Traditional accessibility adapts visual interfaces for non-visual use. We discovered that the breakthrough comes from designing natively for sound—treating audio not as accommodation, but as innovation.

  • Spatial audio creates orientation—directional cues help passengers understand where they are in relation to passing landmarks
  • Adaptive pacing transforms information into narrative—speed, time of day, and context should shape not just what is said, but how
  • Invisible interfaces reduce cognitive load for everyone—sighted passengers also preferred audio descriptions to looking away from conversation
  • Hardware integration is essential—the car's speaker system becomes the interface itself

The Invisible Interface

We designed a system with no screens, no buttons, no visual affordances. Spatial audio positions sounds in 3D space around the passenger. AI-generated narrative adapts its tone, pacing, and detail to speed and context. The car's speaker array becomes the interface—surrounding passengers with evocative descriptions that make the invisible world visible through sound.

Scenic Audio spatial interface concept

Accessibility as Innovation

Scenic Audio launched in partnership with Perkins School for the Blind—but the impact extends beyond accessibility. By designing without screens, we created an experience that sighted passengers also choose. Parents driving with children. Commuters who want to look up from their phones. Anyone who wants to be present in the journey rather than watching it pass. This is the thesis: designing for accessibility doesn't constrain innovation—it pioneers it.

"The constraints of designing for accessibility didn't limit us—they forced us to invent something new."
Testimonial

They didn't adapt a screen interface for blind users—they invented something entirely new. This is what designing for accessibility should look like: not accommodation, but innovation.

Dr. Kim CharlsonExecutive Director, Perkins School for the Blind